National Repository of Grey Literature 4 records found  Search took 0.00 seconds. 
Pandemic - A Multiplayer Game in Spatial Augmented Reality
Januška, Filip ; Hradiš, Michal (referee) ; Bambušek, Daniel (advisor)
The goal of this thesis was to create a board game for the interactive projector Hachi Infinite M1. The created game is an adaptation of the classic board game Pandemic, which is enhanced with various new game mechanisms, which suitably use the advantages of the digital version. The application was implemented in the Unity game engine for Android devices. The thesis discusses the topic of augmented reality and its possible uses in various fields, including the gaming industry.
Pandemic - A Multiplayer Game in Spatial Augmented Reality
Januška, Filip ; Hradiš, Michal (referee) ; Bambušek, Daniel (advisor)
The goal of this thesis was to create a board game for the interactive projector Hachi Infinite M1. The created game is an adaptation of the classic board game Pandemic, which is enhanced with various new game mechanisms, which suitably use the advantages of the digital version. The application was implemented in the Unity game engine for Android devices. The thesis discusses the topic of augmented reality and its possible uses in various fields, including the gaming industry.
Learning objects for interactive systems at high school
Schoř, Vlastimil ; Lapeš, Jakub (advisor) ; Vaňková, Petra (referee)
This bachelor thesis deals with the issue of using interactive technologies in the high school environment. The thesis discusses both didactic and technical topics and describes current trends and technological possibilities. The differences of several types of interactive technologies used in different types of schools are also described here. The work discusses the possibilities of obtaining educational materials for teaching professional subjects and foreign languages, as well as the creation of teaching materials. It describes the possibilities of interactive whiteboards and displays as well as other technologies enabling an interactive way of teaching. The thesis evaluates practical teaching experiences and represents the use of these technologies by teachers based on information obtained through online questionnaire from several schools of various types. In the final part of the thesis are summarized knowledge and experiences gained from implementation of teaching materials for interactive methods used in teaching.
Learning objects for interactive systems at high school
Schoř, Vlastimil ; Lapeš, Jakub (advisor) ; Vaňková, Petra (referee)
This bachelor thesis deals with the issue of using interactive technologies in the high school environment. The thesis discusses both didactic and technical topics and describes current trends and technological possibilities. The differences of several types of interactive technologies used in different types of schools are also described here. The work depicts the possibilities of obtaining educational materials for teaching professional subjects and foreign languages, as well as the creation of teaching materials. It describes the possibilities of interactive whiteboards and displays or interactive projectors, as well as other technologies enabling an interactive way of teaching, such as HP Sprout Pro 3D scanners. The thesis evaluates practical teaching experiences and represents the use of these technologies by teachers based on information obtained through online questionnaire from several schools of various types. In the final part of the thesis are summarized knowledge and experiences gained from implementation of teaching materials for interactive methods used in teaching.

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